Polymorf Internship
- Internship
- VFX
- Animation
- Biology
- Internship
- 20 weeks
- Blender
- Unity
- C#
Below I will provide some snippets from the projects I worked on. You can read the full internship progress and report in the document provided here: Internship report (Dutch).
Future Botanica
User cell
Within the Future Botanica app, the user has their own “user cell”. The user cell functions as an interface where the user can create a plant and send this information into the world in the form of words. It was my task to develop this cell.
World Emitters
In the AR world of the Future Botanica app, there are two types of environments: the direct environment and the micro-world. In this world, you not only see the user cell but also microscopic biological structures that transmit data such as light and water. My task was to design these structures, called “world emitters.”